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Tema-ikona Pitanje Fixes and tips for FSX cfg settings

Više
Godine 1 5 mjeseci #973 by DRCW

Bok opet,
Za nove simmere sastavio sam neke popravke koji bi vašem letenju mogli još više ažurirati (Graphics wise). Prvi
part will give you the main fixes needed in FSX. If you have FSX Steam Edition you will not need to do this first section.
(Ovi popravci namijenjeni su sustavima s četverojezgrenim ili boljim procesorima i najmanje 4 koncerata RAM ili bolje)
Drugim riječima, moderniji sustavi.

Prva točka: poznate i potrebne izmjene

Prvo trebamo pristupiti glavnom FSX config file ( Provjerite jeste li postavili prozore za prikaz skrivenih datoteka i mapa )

Select Start / Computer / C: / Users / Your name or the computers name / Appdata / Roaming / Microsoft / FSX

Once you open the FSX folder locate the fsx.cfg datoteku i otvorite ga na svoj blokčić za bilješke, To bi trebalo izgledati ovako:

[ZVUK]
AmbientUIMusicVolume = -6.000000
SOUND_FADER1 = 0.490000
SOUND_FADER2 = 0.260000
SOUND_FADER3 = 0.260000
SOUND_FADER4 = 0.970000
AmbientUIMusic=FSX01
Zvuk = 1
SOUND_QUALITY = 2
SOUND_LOD = 0
UISound = 1
AmbientUI = 0
PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}
VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}
[Prikaz]
ChangeTime = 4.000000
TransitionTime = 4.000000
ActiveWindowTitleTextColor = 255,255,255
ActiveWindowTitleBackGroundColor = 0,28,140,64
NonActiveWindowTitleTextColor = 255,255,255
NonActiveWindowTitleBackGroundColor = 24,33,87,64
InfoUpperRightTextColor = 255,0,0
InfoUpperRightBackGroundColor = 0,0,0,0
InfoLowerLeftTextColor = 255,255,255
InfoLowerLeftBackGroundColor = 255,0,0,128
InfoLowerRightTextColor = 255,255,255
InfoLowerRightBackGroundColor = 255,0,0,128
InfoBrakesEnable = True
InfoParkingBrakesEnable = True
InfoPauseEnable = True
InfoSlewEnable = True
InfoStallEnable = True
InfoOverspeedEnable = True
BLOOM_EFFECTS = 0
SKINNED_ANIMATIONS = 1
TEXTURE_BANDWIDTH_MULT = 40
UPPER_FRAMERATE_LIMIT = 30
WideViewAspect = True
ForceFullScreenVsync = 1
[Glavni]
Korisnički objekti = zrakoplov, helikopter
SimObjectPaths.0 = SimObjects \ aviona
SimObjectPaths.1 = SimObjects \ rotokopter
SimObjectPaths.2 = SimObjects \ GroundVehicles
SimObjectPaths.3 = SimObjects \ plovila
SimObjectPaths.4 = SimObjects \ životinje
SimObjectPaths.5 = SimObjects \ Misc
Maksimizirati = 1
Lokacija = 421,0,1740,1036, \\. \ DISPLAY1
HideMenuNormal = 1
HideMenuFullscreen = 1
ProcSpeed ​​= 6328
PerfBucket = 7
FIBER_FRAME_TIME_FRACTION = 0.33
[PANELI]
IMAGE_QUALITY = 1
DEFAULT_VIEW = 0
QUICKTIPS = 1
PANEL_OPACITY = 100
PANEL_MASKING = 1
PANEL_STRETCHING = 1
UNITS_OF_MEASURE = 0

[Vrijeme]
WindshieldPrecipitationEffects = 1
MinGustTime = 10
MaxGustTime = 500
MinGustRampSpeed ​​= 1
MaxGustRampSpeed ​​= 200
MinVarTime = 5
MaxVarTime = 50
MinVarRampSpeed ​​= 10
MaxVarRampSpeed ​​= 75
TurbulenceScale = 1.000000
WeatherServerAddress = fs2k.zone.com
WeatherServerPort = 80
WeatherGraphDataInDialog = 0
AdjustForMagVarInDialog = 1
DynamicWeather = 2
DownloadWindsAloft = 0
DisableTurbulence = 0
CLOUD_DRAW_DISTANCE = 6
DETAILED_CLOUDS = 1
CLOUD_COVERAGE_DENSITY = 8
THERMAL_VISUALS = 0
[DISPLAY.Device.AMD Radeon R9 200 Series.0]
Način = 1920x1080x32
Anizotropan = 1
[KONTROLE]
Controls_Default = Standardno
Controls_Current = Standardno
KBDAIL = 64
KBDELEV = 64
KBDRUD = 64
[TextInfo.1]
Latitude = 1,1
Dužina = 1,2
Visina = 1,3
Naslov = 1,4
Brzina zraka = 1,5
WindDirectionAndSpeed ​​= 1,6
[TextInfo.2]
FRAMERATE = 1,1
LockedFrameRate = 1,2
GForce = 1,3
FuelPercentage = 1,4
[TextInfo.3]
Latitude = 1,1
Dužina = 1,2
Visina = 1,3
Naslov = 1,4
Brzina zraka = 1,5
WindDirectionAndSpeed ​​= 1,6
FRAMERATE = 2,1
LockedFrameRate = 2,2
GForce = 2,3
FuelPercentage = 2,4
[SlewTextInfo.1]
Latitude = 1,1
Dužina = 1,2
Visina = 1,3
Naslov = 1,4
Brzina zraka = 1,5
[SlewTextInfo.2]
FRAMERATE = 1,1
LockedFrameRate = 1,2
[SlewTextInfo.3]
Latitude = 1,1
Dužina = 1,2
Visina = 1,3
Naslov = 1,4
Brzina zraka = 1,5
FRAMERATE = 2,1
LockedFrameRate = 2,2
[DynamicHeadMovement]
LonAccelOnHeadLon = -0.020000
LonAccelOnHeadPitch = -0.010000
RollAccelOnHeadLat = 0.010000
YawAccelOnHeadLat = -0.100000
RollAccelOnHeadRoll = 0.100000
MaxHeadAngle = 5.000000
MaxHeadOffset = 0.300000
HeadMoveTimeConstant = 1.000000
[VirtualCopilot]
VirtualCopilotActive = 1
[GRAFIKA]
SHADER_CACHE_PRIMED = 1693500672
TEXTURE_MAX_LOAD = 4096
NUM_LIGHTS = 8
AIRCRAFT_SHADOWS = 0
AIRCRAFT_REFLECTIONS = 1
COCKPIT_HIGH_LOD = 1
LANDING_LIGHTS = 1
AC_SELF_SHADOW = 0
EFFECTS_QUALITY = 1
GROUND_SHADOWS = 0
TEXTURE_QUALITY = 3
IMAGE_QUALITY = 0
See_Self = 1
Text_Scroll = 1
SHADER_CACHE_PRIMED_10 = 1693500672
D3D10 = 0
HIGHMEMFIX = 1
[BUFFERPOOLS]
Poolsize = 0
[KORISNIČKO SUČELJE]
ID stranice = 1
OpenATCOnCreate = 0
SHOW_MISSION_CAPTIONS = 0
PAUSE_ON_LOST_FOCUS = 0
PROMPT_ON_EXIT = 1
SITUATION = C: \ Korisnici \ Darrin \ Dokumenti \ Simulator leta X datoteka \ 737
Map_Orientation = 2
ShowAllACPaintSchemes = 1
SelectAircraftManufacturer = Sve
SelectAircraftPublisher = Sve
SelectAircraftType = Sve
DisplayFuelAsWeight = 0
[ATC]
ShowATCText = 1
COMM_MSG_NONE_COLOR = FFFFFFFF
COMM_MSG_ATC_USER_COLOR = FFB6FFB6
COMM_MSG_USER_ATC_COLOR = FFFFD21B
COMM_MSG_ATC_AI_COLOR = FF00FF00
COMM_MSG_AI_ATC_COLOR = FFFF7840
AutoOpenAirTrafficWindow = 1
UsePilotVoice = 1
PilotVoice = 262144
[PointOfInterestSystem]
CycleSetting = 0
[SCENERY]
LENSFLARE = ​​0
DAWN_DUSK_SMOOTHING = 1
IMAGE_COMPLEXITY = 5
[TrafficManager]
AirlineDensity = 25
GADensity = 0
FreewayDensity = 33
ShipsAndFerriesDensity = 0
LeisureBoatsDensity = 0
IFROnly = 0
AIRPORT_SCENERY_DENSITY = 0
[TEREN]
LOD_RADIUS = 6.500000
MESH_COMPLEXITY = 30
MESH_RESOLUTION = 22
TEXTURE_RESOLUTION = 25
AUTOGEN_DENSITY = 0
DETAIL_TEXTURE = 0
WATER_EFFECTS = 4
[AContain]
ShowLabels = 1
ShowUserLabel = 0
ShowLabelManufacturer = 1
ShowLabelModel = 1
ShowLabelTailNumber = 0
ShowLabelDistance = 1
ShowLabelAltitude = 1
ShowLabelAirline = 0
ShowLabelAirlineAndFlightNumber = 0
ShowLabelFlightPlan = 0
ShowLabelContainerId = 0
ShowLabelAirspeed = 0
ShowLabelHeading = 0
LabelDelay = 1000
LabelColor = FFFF0000
[INTERNATIONAL]
ASLAT = 2
ASLON = 1
Mjera = 0
[REALIZAM]
PFactor = 0.000000
Momenta = 0.000000
GyroEffect = 0.000000
CrashTolerance = 1.000000
Općenito = 0.000000
UnlimitedFuel = False
TrueAirspeed = True
AutoCoord = True
RealMixture = False
StressDamage = True
GEffect = True
ManualLights = False
GyroDrift = False
CrashWithDyn = False
CrashDetection = True
AutoTrim = False
AllowEngineDamage = False
[SIM]
SYSCLOCK = 1
[POKRETANJE]
DEMO = 0
SHOW_OPENING_SCREEN = 1
STARTUP_DEMO =
LoadWindow = 1
[JobScheduler]
AffinityMask = 14
[SADRŽAJ]
ZEMLJA =
Stanje = Idaho
CITY = Twin Falls
GTL_BUTTON = 1365
[Razno]
Com_Rate = 7
[AccelerationPack]
ControlsFirstRun = 0
HomePageFirstRun = 0
[Pouzdano]
D: \FSX\GAUGES\Cessna.DLL.ortccozanotwarobnaqerloiorbuznahzlzzwcnl=2
D: \FSX\GAUGES\Cessna172.DLL.naewwuikittlereqluuonlneoouooozhwobobcrz=2
D: \FSX\GAUGES\Cessna182s.DLL.okttluckozcebonulharaezuuzqelekriuqoktqn=2
D: \FSX\GAUGES\CessnaWAlpha.DLL.uwzrzqknbnziuoroqrwcawqqzzutqaqbwtacbnut=2
D: \FSX\GAUGES\Bendix_King_Radio.DLL.ohiihwotoaienqbbhrtriacwlbweahnakwbzoqeq=2
D: \FSX\GAUGES\Bell_206B.DLL.lwnkkonlzbbbubelirbaqntzrquotquahlqawetc=2
D: \FSX\GAUGES\KingAir.DLL.eznhiwiiqzcrhnahwawoeiwueloarklwubhtkhto=2
D: \FSX\GAUGES\FDSFX_01_gate.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_02_airport.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_03_muzak1.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_04_muzak2.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_05_muzak3.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_06_turbulence on.GAU.bcinqoaarbwutthknnhtqauewekaekubiibzcncu=2
D: \FSX\GAUGES\FDSFX_07_turbulence off.GAU.bcinqoaarbwutthknnhtqauewekaekubiibzcncu=2
D: \FSX\GAUGES\FDSFX_08_gate departure.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_09_pushback.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_10_safety message.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_11_safety video.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_12_takeoff.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_13_climb.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_14_cruise.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_15_meal service.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_16_movie.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_17_begin descent.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_18_on approach.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_19_on final.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_20_taxi to gate.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\FDSFX_21_gate arrival.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba=2
D: \FSX\GAUGES\RKG_speed.GAU.orrqnqbllqeioklarhwiooreqhihuwkzohbcnown=2
D: \FSX\GAUGES\RKG_Fuelstat.GAU.btqcbehkrbuztkazkrazcahuiarnakkairnnwkci=2
D: \FSX\GAUGES\737-400.DLL.rtrtoezzwweweowewheiheeeukzblbeckzrlzuqw=2
D: \FSX\GAUGES\Mooney_Bravo.DLL.kbzroatzbklthieauthlzqzchutqhiiczebcwbuc=2
D: \FSX\GAUGES\GPWS_Sound.GAU.aqrreuwiutqzttebzkrqncewurhnactlnwktwrbi=2
D: \FSX\GAUGES\squeaking brakes_Sound.GAU.aqrreuwiutqzttebzkrqncewurhnactlnwktwrbi=2
D: \FSX\GAUGES\DSD_FSX_XML_Sound.GAU.bzlabaleluiiqequhotbbtuwbznoabaqhizrukuc=2
[RWW_WEATHER_MAP]
SHOW_AIRPORTS = 0
SHOW_VORS = 0
SHOW_NDBS = 0
SHOW_APPROACHES = 0
SHOW_INTERSECTIONS = 0
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 0
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
[WeatherMap]
SHOW_AIRPORTS = 0
SHOW_VORS = 0
SHOW_NDBS = 0
SHOW_APPROACHES = 0
SHOW_INTERSECTIONS = 0
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 0
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
[MAPVIEW_MAP]
SHOW_AIRPORTS = 1
SHOW_VORS = 1
SHOW_NDBS = 1
SHOW_APPROACHES = 1
SHOW_INTERSECTIONS = 0
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 1
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
show_flight_history = 1
[FlightPlanMap]
LineWidth = 2
SHOW_AIRPORTS = 1
SHOW_VORS = 1
SHOW_NDBS = 1
SHOW_APPROACHES = 1
SHOW_INTERSECTIONS = 1
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 1
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
show_waypoints = 1
show_airways = 1
show_markers = 1
show_volume_boundaries = 1
show_ac_twr = 1
[ZA VIŠE]
condAccoutPassword = 0
VoiceVolume = 1.940000

Počet ćemo u dijelu zaslona. Ako koristite LCD monitor ili bilo koji widescreen zaslon, mi ćemo htjeti promijeniti sljedeće koji se nalaze u odjeljku [Prikaz].

WideViewAspect = False


Promijeni lažno na istinit

Na samom dnu [GRAFIKA] dodajte sljedeće:

HIGHMEMFIX = 1

The HIGHMEMFIX=1 is the most important in that it allows FSX to run up tp 4 gig on VAS ( Virtual Address Space ) If you are using add-on scenery and aircraft or have
autogen i drugi klizači teško desno. Ova dodana linija u konfiguracijskoj datoteci će spriječiti OOM-ove ( pogreške iz memorije ) Which are common in FSX. The Steam
Izdanje već uključuje tu promjenu prema zadanim postavkama.

Također preporučujem da preuzmete Process Explorer at www.sysinternals.com , Ovaj alat će vam pomoći pratiti i razumjeti uporabu VAS tijekom leta
so you can see how FSX is manageing your system resources. It will be listed simply as VS ( virtualni prostor ) Također ćete vidjeti CPU i RAM korištenja, kao dobro.
Understanding this process will help you set up FSX for long flights without that dreaded OOM happening after a 10 hour flight on your final approach.
Svi moramo biti željni vidjeti 64 bit verziju simulatora letenja, ali do tada će 4 nastupiti na VAS-u najbolje što će učiniti.

Također pod b] SLIKA [/ b odjeljak je sljedeća linija:

TEXTURE_MAX_LOAD = 1024
Promijenite na 2048 ili 4096

Prema zadanim postavkama FSX is set to 1024 as a standard which is not High Definition. You can't really enjoy HD graphics on your widscreen monitor this way. Some aircraft you
preuzimanje (payware) neće prikazati njegov potencijal osim ako ovaj redak nije postavljen na 4096. Ponovno je Steam Edition već unaprijed postavljen na 4096 prema zadanim postavkama. Možeš
također pokušajte s 2048 koji je još uvijek HD. To će ovisiti o vama fps (okviri u sekundi) Note: If you change your settings ( Sliders ) in FSX you will need to reset this one line
jer će se vratiti na zadani 1024.


The above are the general rule. You should start FSX after making the 3 above changes and run a short flight over an area you normally fly. I know you will notice a
promijeniti.

Odjeljak 2: Opći popravci blurry scenery.

I recommend after each of the following changes you run FSX so if you have issues with fps you can just close the program and reset the line back to default. It really
depends on the system you are running FSX on. I have an 8 Core processor with 2 high def graphic cards running in firewire and 16 gigs of high performance RAM.

Sljedeće je na www.simforums.com/forums/new-twea...25507.html

Podešavanje #1 - Frakcija vlaknastog okvira
To reduce this cause of the blurries, Microsoft has reworked how Flight Simulator X scheduler prioritizes background tasks in FSX. Now much more CPU time is
posvećena opterećenju krajolika, uključujući teksture terena, na štetu donekle niže stope okvira. Po mom mišljenju, ta je promjena uglavnom riješila taj uzrok
mutne boje, premda se teretni utovarivač i dalje može zaostajati pri izuzetno niskim brzinama okvira (manje od 10 fps) ili pri vrlo brzim brzinama zraka (brže od 600 čvorova). Tamo su
nekoliko načina za podešavanje koliko CPU vremena FS posvećuje učitavanju krajolika i tekstura. Najjednostavniji je način postaviti klizač ciljane brzine okvira na vrijednost koju vaš
stroj može dosljedno postići. Što niže postavite klizač, više vremena CPU-a preusmjeravaju se od prikazivanja podataka do učitavanja podataka. Još jedna stvar koju možete učiniti je izmijeniti
following variable in FSX.CFG:

FIBER_FRAME_TIME_FRACTION određuje maksimalnu količinu vremena po okviru kojim ćemo pokrenuti zadatke vlakana na primarnoj niti. Mjerimo koliko je vremena trebalo simulirati i prikazati, a zatim pomnožiti vrijeme s FIBER_FRAME_TIME_FRACTION kako biste utvrdili koliko dugo treba voditi vlakna. Na primjer, ako je 10 milisekundi trebalo simulirati i prikazati, a FIBER_FRAME_TIME_FRACTION je postavljena na zadanu vrijednost 0.33, dopustili bismo vlakna na primarnoj niti da se pokrene do 10 * 0.33 = 3.3 milisekundi. Za vrijednosti frakcije 1.0 i 2.0, vrijeme dane vlaknima bila bi 10 milisekundi i 20 milisekundi.

FIBER_FRAME_TIME_FRACTION = n
[n = 0.01 - 0.99] Za quad core ili bolje sustave pokušajte 0.70

For multi core machines it has been said that the above is not needed and that is why the default is 0.33. I just tried it out anyway and found it did indeed help mine. Every system is different with hardware and software combinations. Therefore you must fiddle around with settings that run best on your individual system. So many factors apply. I wish I could say there is a one book fits all solution, but there isn't. If you are having issues with FPS (frames per second ) on your system now before you start tweaking I suggest you resolve that problem first by setting sliders to an area where your machine is running consistently and keep them there. Test your machine over dense scenery and try to maintain 20 fps. You can temporally set the fps limiter to unlimited and run FSX through it's paces, then reset it back to 30fps ( Half the rate or your monitors refresh rate) If you are thinking about being a hardcore simmer then devoting a computer just for flight simulator is the way to go. You will save lot's of $$$ by building your own system.


u b] TERRAIN [/ b odjeljak je sljedeći:

LOD_RADIUS = 4.500000
Promijenite na 6.500000 do 7.500000

The above setting determines the distance FSX draws out the scenery ( sharpness) and works with TIME_FRAME_TIME_FRACTION.
Promjena ove linije povećat će fokus dalje od zrakoplova. (Napominjemo da će također povećati vašu upotrebu VAS-a malo)

U odjeljku [Teren]


DETAIL_TEXTURE = 0
Provjerite je li postavljen na DETAIL_TEXTURE = 1

Ovo će biti neposredna korist korisnicima fotografija. Vidjet ćete puno bolju teksturu na travi na razini tla i ogromno poboljšanje ukupnih bombona oka u zraku gledajući dolje.



Section 3 : Helping take the load off FSX. You can help your graphics further by having your HD graphics card do some of the work of your CPU.
Evo nekoliko korisnih videozapisa:



Sljedeći je video od Flight Sim Addicta i on zna mnogo popravaka. Mislim da je i član REX tima.



I use Megascenery and Blue Sky and a lot of it. This is why I have a 2 TB HD dedicated to FSX. While I do not need to worry about autogen, photo scenery can be a challenge in low level flight when it comes to sharpness. I used the above tweaks improve sharpness at 500 ft therefore making my takeoff and landings more realistic.
The main advantage to photo scenery with no autogen is VAS usage becomes better managed along with 10 fps increase not to mention a truer depiction of where you are flying. There will always be simmers who just need more and more but there will always be a balancing act to prevent program crashes until a true 64 bit platform is released. Wise management along with a good understanding of your machine will go a long way in making FSX a fun and stable platform.

I hope this helps you in performance and makes FSX more of a modern program.

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