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Topic-icon Fixes na vidokezo kwa mipangilio ya FSX cfg

zaidi
7 5 miezi siku iliyopita #973 by DRCW

Hujambo tena,
Kwa simmers mpya nimeweka pamoja mipango ambayo inaweza kufanya kuruka kwako hata hadi sasa (Graphics hekima). Ya kwanza
sehemu itakupa kurekebisha kuu zinazohitajika katika FSX. Ikiwa una Toleo la Steam FSX hutahitaji kufanya sehemu hii ya kwanza.
(Marekebisho haya yanapangwa kwa mifumo yenye msingi wa quad au CPU bora na kiwango cha chini cha RAM ya 4 au bora)
Kwa maneno mengine, mifumo ya kisasa zaidi.

Sehemu ya kwanza: mabadiliko inayojulikana na yanahitajika

Kwanza tunahitaji kufikia kuu Faili ya faili ya FSX ( Hakikisha umeweka madirisha ili kuonyesha faili zilizofichwa na folda )

Chagua Mwanzo / Kompyuta / C: / Watumiaji / Jina lako au jina la kompyuta / Appdata / Roaming / Microsoft / FSX

Mara baada ya kufungua folda ya FSX tafuta fsx.cfg Fungua na uifungue kwako Notepad. Inapaswa kuangalia kama hii:

[SAUTI]
AmbientUimusicVolume = -6.000000
SOUND_FADER1 = 0.490000
SOUND_FADER2 = 0.260000
SOUND_FADER3 = 0.260000
SOUND_FADER4 = 0.970000
AmbientUIMusic = FSX01
SOUND = 1
SOUND_QUALITY = 2
SOUND_LOD = 0
UISound = 1
AmbientUI = 0
PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}
VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}
[Kuonyesha]
MabadilikoTime = 4.000000
UtoajiTime = 4.000000
ActiveWindowTitleTextColor = 255,255,255
ActiveWindowTitleBackGroundColor = 0,28,140,64
NonActiveWindowTitleTextColor = 255,255,255
NonActiveWindowTitleBackGroundColor = 24,33,87,64
InfoUpperRightTextColor = 255,0,0
InfoUpperRightBackGroundColor = 0,0,0,0
InfoLowerLeftTextColor = 255,255,255
InfoLowerLeftBackGroundColor = 255,0,0,128
InfoLowerRightTextColor = 255,255,255
InfoLowerRightBackGroundColor = 255,0,0,128
InfoBrakesEnable = Kweli
InfoParkingBrakesEnable = Kweli
InfoPauseEnable = Kweli
InfoSlewEnable = Kweli
InfoStallEnable = Kweli
InfoOverspeedEnable = Kweli
BLOOM_EFFECTS = 0
SKINNED_ANIMATIONS = 1
TEXTURE_BANDWIDTH_MULT = 40
UPPER_FRAMERATE_LIMIT = 30
WideViewAspect = Kweli
NguvuFullScreenVsync = 1
[Kuu]
Vitu vya Mtumiaji = Ndege, Helikopta
SimObjectPaths.0 = SimObjects \ Ndege
SimObjectPaths.1 = SimObjects \ Rotorcraft
SimObjectPaths.2 = SimObjects \ GroundVehicles
SimObjectPaths.3 = SimObjects \ Boti
SimObjectPaths.4 = SimObjects \ Wanyama
SimObjectPaths.5 = SimObjects \ Misc
Imeongezeka = 1
Eneo = 421,0,1740,1036, \\. \ DISPLAY1
FichaMenuNormal = 1
FichaMenuFullscreen = 1
ProSpeed ​​= 6328
PerfBucket = 7
FIBER_FRAME_TIME_FRACTION = 0.33
[PANELS]
IMAGE_QUALITY = 1
DEFAULT_VIEW = 0
MAELEZO = 1
PANEL_OPACITY = 100
PANEL_MASKING = 1
PANEL_STRETCHING = 1
UNITS_OF_MEASURE = 0

[Hali ya hewa]
Upepo wa UpepoKupepesiEffects = 1
MinGustTime = 10
MaxGustTime = 500
MinGustRampSpeed ​​= 1
MaxGustRampSpeed ​​= 200
MinVarTime = 5
MaxVarTime = 50
MinVarRampSpeed ​​= 10
MaxVarRampSpeed ​​= 75
VuruguScale = 1.000000
WeatherServerAddress = fs2k.zone.com
WeatherServerPort = 80
WeatherGraphDataInDialog = 0
AdjustForMagVarInDialog = 1
DynamicWeather = 2
PakuaWindsAloft = 0
LemazaTurbulence = 0
CLOUD_DRAW_DISTANCE = 6
DETAILED_CLOUDS = 1
CLOUD_COVERAGE_DENSITY = 8
THERMAL_VISUALS = 0
[DISPLAY.Device.AMD Radeon R9 200 Series.0]
Njia = 1920x1080x32
Anisotropic = 1
[CONTROLS]
Udhibiti_Default = Standard
Udhibiti_Current = Kiwango
KBDAIL = 64
KBDELEV = 64
KBDRUD = 64
[TextInfo.1]
Latitude = 1,1
Longitude = 1,2
Urefu = 1,3
Kiongozi = 1,4
AirSpeed ​​= 1,5
WindDirectionAndSpeed ​​= 1,6
[TextInfo.2]
Muundo = 1,1
ImefungwaFrameRate = 1,2
GForce = 1,3
FuelPercentage = 1,4
[TextInfo.3]
Latitude = 1,1
Longitude = 1,2
Urefu = 1,3
Kiongozi = 1,4
AirSpeed ​​= 1,5
WindDirectionAndSpeed ​​= 1,6
Muundo = 2,1
ImefungwaFrameRate = 2,2
GForce = 2,3
FuelPercentage = 2,4
[SlewTextInfo.1]
Latitude = 1,1
Longitude = 1,2
Urefu = 1,3
Kiongozi = 1,4
AirSpeed ​​= 1,5
[SlewTextInfo.2]
Muundo = 1,1
ImefungwaFrameRate = 1,2
[SlewTextInfo.3]
Latitude = 1,1
Longitude = 1,2
Urefu = 1,3
Kiongozi = 1,4
AirSpeed ​​= 1,5
Muundo = 2,1
ImefungwaFrameRate = 2,2
[DynamicHeadMovement]
LonAccelOnHeadLon = -0.020000
LonAccelOnHeadPitch = -0.010000
RollAccelOnHeadLat = 0.010000
YawAccelOnHeadLat = -0.100000
RollAccelOnHeadRoll = 0.100000
MaxHeadAngle = 5.000000
MaxHeadOffset = 0.300000
HeadMoveTimeConstant = 1.000000
[VirtualCopilot]
VirtualCopilotActive = 1
[GRAPHICS]
SHADER_CACHE_PRIMED = 1693500672
TEXTURE_MAX_LOAD = 4096
NUM_LIGHTS = 8
AIRCRAFT_SHADOWS = 0
AIRCRAFT_REFLECTIONS = 1
COCKPIT_HIGH_LOD = 1
LANDING_LIGHTS = 1
AC_SELF_SHADOW = 0
EFFECTS_QUALITY = 1
GROUND_SHADOWS = 0
TEXTURE_QUALITY = 3
IMAGE_QUALITY = 0
Angalia_Self = 1
Nakala_Scroll = 1
SHADER_CACHE_PRIMED_10 = 1693500672
D3D10 = 0
HIGHMEMFIX = 1
[BUFFERPOOLS]
Poolsize = 0
[USERINTERFACE]
PageID = 1
OpenATCOnCreate = 0
SHOW_MISSION_CAPTIONS = 0
PAUSE_ON_LOST_FOCUS = 0
PROMPT_ON_EXIT = 1
SITUATION = C: \ Watumiaji \ Darrin \ Nyaraka \ Ndege Simulator X Files \ 737
Ramani_Orientation = 2
OnyeshaAllACPaintSchemes = 1
ChaguaAircraftManufacturer = Wote
SelectAircraftPublisher = Wote
ChaguaAircraftType = Wote
DisplayFuelAsWeight = 0
[ATC]
OnyeshaTATText = 1
COMM_MSG_NONE_COLOR = FFFFFFFF
COMM_MSG_ATC_USER_COLOR = FFB6FFB6
COMM_MSG_USER_ATC_COLOR = FFFFD21B
COMM_MSG_ATC_AI_COLOR = FF00FF00
COMM_MSG_AI_ATC_COLOR = FFFF7840
AutoOpenAirTrafficWindow = 1
UsePilotVoice = 1
PilotVoice = 262144
[PointOfInterestSystem]
CycleSetting = 0
[MANDHARI]
LENSFLARE = ​​0
DAWN_DUSK_SMOOTHING = 1
IMAGE_COMPLEXITY = 5
[TrafficManager]
Upepo wa Ndege = 25
Upeo mkubwa = 0
Utoaji wa Faragha = 33
MeliAndFerriesDensity = 0
LeisureBoatsDensity = 0
IFROnly = 0
AIRPORT_SCENERY_DENSITY = 0
[TERRAIN]
LOD_RADIUS = 6.500000
MESH_COMPLEXITY = 30
MESH_RESOLUTION = 22
TEXTURE_RESOLUTION = 25
AUTOGEN_DENSITY = 0
DETAIL_TEXTURE = 0
WATER_EFFECTS = 4
[Weka]
ShowLabels = 1
ShowUserLabel = 0
ShowLabelManufacturer = 1
ShowLabelModel = 1
ShowLabelTailNumber = 0
ShowLabelDistance = 1
ShowLabelAltitude = 1
ShowLabelAirline = 0
ShowLabelAirlineAndFlightNumber = 0
ShowLabelFlightPlan = 0
ShowLabelContainerId = 0
ShowLabelAirspeed = 0
ShowLabelHeading = 0
LabelDelay = 1000
LabelColor = FFFF0000
[INTERNATIONAL]
ASLAT = 2
ASLON = 1
MIFANO = 0
[REALISM]
PFactor = 0.000000
Torque = 0.000000
GyroEffect = 0.000000
Utoaji wa Maadili = 1.000000
Jumuiya = 0.000000
UkomoFuel = Uongo
TrueAirspeed = Kweli
AutoCoord = Kweli
RealMixture = Uongo
StressDamage = Kweli
GEffect = Kweli
ManualLights = Uongo
GyroDrift = Uongo
CrashWithDyn = Uongo
CrashDetection = Kweli
AutoTrim = Uongo
KuruhusuEngineDamage = Uongo
[SIM]
SYSCLOCK = 1
[ANZISHA]
DEMO = 0
SHOW_OPENING_SCREEN = 1
STARTUP_DEMO =
LoadWindow = 1
[JobScheduler]
AffinityMask = 14
[FACILITIES]
COUNTRY =
HALI = Idaho
CITY = Twin Falls
GTL_BUTTON = 1365
[Misc]
Com_Rate = 7
[Kuongeza kasiPack]
UdhibitiFirstRun = 0
HomePageFirstRun = 0
[Uaminifu]
D: \ FSX \ GAUGES \ Cessna.DLL.ortccozanotwarobnaqerloiorbuznahzlzzwcnl = 2
D: \ FSX \ GAUGES \ Cessna172.DLL.naewwuikittlereqluuonlneoouooozwobobcrz = 2
D: \ FSX \ GAUGES \ Cessna182s.DLL.okttluckozcebonulharaezuuzqelekriuqoktqn = 2
D: \ FSX \ GAUGES \ CessnaWAlpha.DLL.uwzrzqknbnziuoroqrwcawqqzzutqaqbwtacbnut = 2
D: \ FSX \ GAUGES \ Bendix_King_Radio.DLL.ohiihwotoaienqbbhrtriacwlbweahnakwbzoqeq = 2
D: \ FSX \ GAUGES \ Bell_206B.DLL.lwnkkonlzbbbubelirbaqntzrquotquahlqawetc = 2
D: \ FSX \ GAUGES \ KingAir.DLL.eznhiwiiqzcrhnahwawoeiwueloarklwubhtkhto = 2
D: \ FSX \ GAUGES \ FDSFX_01_gate.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_02_airport.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_03_muzak1.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_04_muzak2.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_05_muzak3.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_06_husaji juu.GAU.bcinqoaarbwutthknnhtqauewekaekubiibzcncu = 2
D: \ FSX \ GAUGES \ FDSFX_07_kusafisha mbali.GAU.bcinqoaarbwutthknnhtqauewekaekubiibzcncu = 2
D: \ FSX \ GAUGES \ FDSFX_08_genda kuondoka.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_09_pushback.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_10_ ujumbe wa salama.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_11_ video ya video.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_12_takeoff.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_13_climb.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_14_cruise.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_15_meal service.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_16_movie.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_17_ingin asili.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_18_o mbinu.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_19_o mwisho.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_20_taxi hadi gate.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_21_gati ya kuwasili.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ RKG_speed.GAU.orrqnqbllqeioklarhwiooreqhihuwkzohbcnown = 2
D: \ FSX \ GAUGES \ RKG_Fuelstat.GAU.btqcbehkrbuztkazkrazcahuiarnakkairnnwkci = 2
D: \ FSX \ GAUGES \ 737-400.DLL.rtrtoezzwweweowewheiheeeukzblbeckzrlzuqw = 2
D: \ FSX \ GAUGES \ Mooney_Bravo.DLL.kbzroatzbklthieauthlzqzchutqhiiczebcwbuc = 2
D: \ FSX \ GAUGES \ GPWS_Sound.GAU.aqrreuwiutqzttebzkrqncewurhnactlnwktwrbi = 2
D: \ FSX \ GAUGES \ squeaking breakes_Sound.GAU.aqrreuwiutqzttebzkrqncewurhnactlnwktwrbi = 2
D: \ FSX \ GAUGES \ DSD_FSX_XML_Sound.GAU.bzlabaleluiiqequhotbbtuwbznoabaqhizrukuc = 2
[RWW_WEATHER_MAP]
SHOW_AIRPORTS = 0
SHOW_VORS = 0
SHOW_NDBS = 0
SHOW_APPROACHES = 0
SHOW_INTERSECTIONS = 0
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 0
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
[Hali ya hewa]
SHOW_AIRPORTS = 0
SHOW_VORS = 0
SHOW_NDBS = 0
SHOW_APPROACHES = 0
SHOW_INTERSECTIONS = 0
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 0
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
[MAPVIEW_MAP]
SHOW_AIRPORTS = 1
SHOW_VORS = 1
SHOW_NDBS = 1
SHOW_APPROACHES = 1
SHOW_INTERSECTIONS = 0
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 1
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
show_flight_history = 1
[FlightPlanMap]
LineWidth = 2
SHOW_AIRPORTS = 1
SHOW_VORS = 1
SHOW_NDBS = 1
SHOW_APPROACHES = 1
SHOW_INTERSECTIONS = 1
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 1
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
show_waypoints = 1
show_airways = 1
show_markers = 1
show_volume_boundaries = 1
show_ac_twr = 1
[MULTIPLAYER]
condAccoutPassword = 0
SautiVolume = 1.940000

Tutaanza katika sehemu ya kuonyesha. Ikiwa unatumia Ufuatiliaji wa LCD au kizuizi chochote cha kioo basi tutahitaji kubadilisha zifuatazo ziko katika Sehemu ya [Kuonyesha].

WideViewAspect = Uongo


Badilisha uongo kwa kweli

Katika chini sana ya [GRAPHICS] sehemu inayoongeza yafuatayo:

HIGHMEMFIX = 1

HIGHMEMFIX = 1 ni muhimu zaidi kwa kuwa inaruhusu FSX kuendesha tp 4 gig kwenye VAS (Anwani ya Mahali ya Virtual) Ikiwa unatumia mazingira ya kuongezea na ndege au una
Autogen na sliders nyingine ngumu kwa haki. Mstari huu ulioongezwa katika faili yako ya usaidizi itasaidia kuzuia OOM ( bila ya makosa ya kumbukumbu ) Ambayo ni ya kawaida katika FSX. Steam
Toleo tayari linajumuisha mabadiliko haya kwa wewe kwa default.

Ninapendekeza pia kupakua Mchapishaji wa Mchakato at www.sysinternals.com . Chombo hiki kitakusaidia kufuatilia na kuelewa matumizi ya VAS wakati wa kukimbia
hivyo unaweza kuona jinsi FSX inavyosimamia rasilimali zako za mfumo. Itaorodheshwa tu kama VS ( nafasi ya kawaida ) Pia utaona matumizi ya CPU na RAM pia.
Kuelewa mchakato huu utakusaidia kuanzisha FSX kwa ndege ndefu bila ya OOM iliyoogopa ikitokea baada ya kukimbia saa ya 10 kwa njia yako ya mwisho.
Sisi sote tunapaswa kuwa na hamu ya kuona toleo la 64 kidogo la simulator ya ndege lakini mpaka 4 gigs ya VAS ni bora waliyofanya.

Pia chini ya b] GRAPHICS [/ b sehemu ni mstari wafuatayo:

TEXTURE_MAX_LOAD = 1024
Badilisha kwa 2048 au 4096

Kwa default FSX imewekwa kwa 1024 kama kiwango ambacho sio Ufafanuzi wa Juu. Huwezi kufurahia sana graphics HD kwenye kufuatilia widescreen njia hii. Baadhi ya ndege wewe
kupakua (kulipa malipo) haitaonyesha kuwa ni uwezo isipokuwa una mstari huu umewekwa kwenye 4096. Mara nyingine tena Toleo la Steam tayari linawekwa kwa 4096 kwa default. Unaweza
pia jaribu 2048 ambayo bado ni HD. Itategemea wewe fps (muafaka kwa pili) Kumbuka: Ikiwa utabadilisha mipangilio yako (Sliders) katika FSX utahitaji kuweka upya mstari huu mmoja
kama itakuwa kurejea kwa default 1024.


Ya hapo juu ni kanuni ya jumla. Unapaswa kuanza FSX baada ya kufanya 3 juu ya mabadiliko na kukimbia ndege fupi juu ya eneo kawaida kuruka. Najua utaona
mabadiliko.

Sehemu ya 2: Mipangilio ya scurry ya jumla ya mazingira.

Ninapendekeza baada ya kila mabadiliko yafuatayo unakimbia FSX hivyo ikiwa una matatizo na fps unaweza tu kufunga programu na kurekebisha mstari nyuma kwa default. Ni kweli
inategemea mfumo unaoendesha FSX. Nina programu ya Core ya 8 na kadi za picha za 2 high def zinazoendesha firewire na 16 gigs ya RAM ya juu ya utendaji.

Yafuatayo iko www.simforums.com/forums/new-twea...25507.html

Tweak #1 - Fraction Frame Fraction
Ili kupunguza sababu hii ya blurries, Microsoft imefanya upya jinsi Flight Simulator X mpangilio prioritizes kazi background katika FSX. Sasa zaidi ya muda wa CPU ni
kujitoa kwa kupakia data za mazingira, ikiwa ni pamoja na textures ya ardhi, kwa gharama ya viwango vya chini kidogo vya sura. Kwa maoni yangu, mabadiliko haya yamebadilika kwa sababu hii ya
viovu, ingawa mzigo wa scenery bado unaweza kupata nyuma katika viwango vya chini sana (chini ya fps ya 10) au kwa kasi ya haraka ya hewa (kasi zaidi kuliko viungo vya 600). Kuna
njia kadhaa za kurekebisha ni kiasi gani cha FS wakati unaojitokeza ili kupakia mazingira na textures. Njia rahisi ni kuweka slider kiwango cha sura ya thamani kwa thamani ambayo yako
mashine inaweza kufikia kila wakati. Chini unapoweka slider, wakati wa CPU zaidi unafunguliwa kutoka utoaji wa kupakia data. Kitu kingine unachoweza kufanya ni kurekebisha
zifuatazo zimeandikwa katika FSX.CFG:

FIBER_FRAME_TIME_FRACTION huamua kiwango cha juu cha muda kwa sura ambayo tutaendesha kazi za nyuzi kwenye thread ya msingi. Tunapima muda gani ili kuiga na kutoa na kisha kuzidisha wakati huo na FIBER_FRAME_TIME_FRACTION ili kuamua muda gani wa kuendesha nyuzi. Kwa mfano, ikiwa ilichukua milliseconds ya 10 ili kuiga na kutoa na FIBER_FRAME_TIME_FRACTION imetengenezwa kwa thamani ya default ya 0.33, basi tutaruhusu nyuzi kwenye fungu la msingi ili kuendesha hadi 10 * 0.33 = 3.3 milliseconds. Kwa maadili ya sehemu ya 1.0 na 2.0, muda uliotolewa kwa nyuzi itakuwa 10 milliseconds na 20 milliseconds, kwa mtiririko huo.

FIBER_FRAME_TIME_FRACTION = n
[n = 0.01 - 0.99] Kwa mfumo wa Quad au mifumo bora kujaribu 0.70

Kwa mashine mbalimbali za msingi zimesemwa kwamba hapo juu hauhitajiki na ndiyo sababu default ni 0.33. Nilijaribu tu nje na nimeona ni kweli imenisaidia. Kila mfumo ni tofauti na vifaa vya vifaa na programu. Kwa hiyo lazima uzingalie na mipangilio inayoendeshwa bora kwenye mfumo wako binafsi. Sababu nyingi zinatumika. Napenda napenda kusema kuna kitabu kimoja kinachofaa suluhisho zote, lakini hakuna. Ikiwa unakuwa na masuala na ramprogrammen (muafaka kwa pili) kwenye mfumo wako sasa kabla ya kuanza kutengeneza nawaambia utatua tatizo hili kwanza kwa kuweka sliders kwenye eneo ambako mashine yako inaendesha kila wakati na kuwaweka huko. Tathmini mashine yako juu ya mazingira ya dense na jaribu kudumisha fps za 20. Unaweza kuweka kwa muda mfupi kikomo cha fps kwa ukomo na kukimbia FSX kwa njia ya miguu yake, kisha uifye upya kwa 30fps (Nusu ya kiwango au wachunguzi wako kiwango cha kupanua) Ikiwa unafikiri juu ya kuwa simmer hardmer basi kutoa kompyuta tu kwa simulator ya kukimbia ni njia ya kwenda. Utahifadhi mengi ya $$$ kwa kujenga mfumo wako mwenyewe.


Ndani ya b] TERRAIN [/ b sehemu ni yafuatayo:

LOD_RADIUS = 4.500000
Badilisha hadi 6.500000 hadi 7.500000

Mpangilio ulio juu huamua umbali wa FSX hutoa nje ya mazingira (mkali) na hufanya kazi na TIME_FRAME_TIME_FRACTION.
Kubadilisha mstari huu utaongeza lengo zaidi mbali na ndege. (Angalia pia itaongeza matumizi yako ya VAS kidogo)

Katika sehemu ya [Terrain]


DETAIL_TEXTURE = 0
Hakikisha hii imewekwa kwenye DETAIL_TEXTURE = 1

Hii itakuwa faida ya mara kwa mara kwa watumiaji wa picha za picha. Utaona texture bora juu ya nyasi chini ya ardhi na kuboresha kubwa katika pipi jicho jumla katika hewa kuangalia chini.



Sehemu 3: Kusaidia kuchukua mzigo mbali na FSX. Unaweza kusaidia graphics zako zaidi kwa kuwa na kadi yako ya graphics ya HD kufanya baadhi ya kazi ya CPU yako.
Hapa kuna video zenye manufaa:



Video inayofuata inatoka kwa Adhabu ya Ndege Sim na anajua mengi ya kurekebisha pia. Nadhani pia ni mwanachama wa Timu ya REX.



Mimi kutumia Megascenery na Blue Sky na mengi yake. Ndiyo sababu nina 2 TB HD iliyojitolea kwa FSX. Wakati sihitaji kuwa na wasiwasi kuhusu autogen, picha ya picha inaweza kuwa changamoto katika ndege ya ngazi ya chini linapokuja ukali. Nilitumia tweaks hapo juu kuboresha kasi katika 500 na hivyo kufanya kuchukua yangu na landings zaidi kweli.
Faida kubwa kwa picha ya picha na hakuna autogen ni matumizi ya VAS inakuwa bora kusimamiwa na 10 kuongeza fps kuongeza bila kutaja truer depression ya wapi wewe flying. Kutakuwa na marafiki wanaohitaji zaidi na zaidi lakini kutakuwa na tendo la kusawazisha ili kuzuia shambulio la programu mpaka kweli jukwaa la kweli la 64 linatolewa. Usimamizi wa hekima pamoja na uelewa mzuri wa mashine yako utaenda kwa muda mrefu katika kufanya FSX jukwaa la kufurahisha na imara.

Natumaini hii inakusaidia katika utendaji na inafanya FSX zaidi ya programu ya kisasa.

Tafadhali Ingia or Fungua akaunti kujiunga na mazungumzo.

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Wasimamizi: Gh0stRider203
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