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Mavzu-ikon FSX cfg sozlamalari uchun tuzatishlar va maslahatlar

Ko'proq
7 oy 4 kun oldin #973 by DRCW

Salom yana,
Yangi simmers uchun uchib ketishimga imkon beradigan ba'zi tuzatishlar to'pladim (Graphics wise). Birinchi
qism sizga FSX uchun zarur bo'lgan asosiy tuzatishlar beradi. Agar FSX Steam Edition'ınız bo'lsa, bu birinchi qismini qilish kerak bo'lmaydi.
(Ushbu tuzatishlar to'rt yadroli yoki yaxshi CPU va kamida 4 konsultanti RAM yoki undan yaxshiroq tizimlar uchun mo'ljallangan)
Boshqacha aytganda, ko'proq zamonaviy tizimlar.

Birinchisi: ma'lum va zarur o'zgarishlar

Birinchidan, asosiy ma'lumotlarga kirishimiz kerak FSX konfiguratsiya fayli ( Yashirin fayllar va papkalarni ko'rsatish uchun oyna o'rnatilganligiga ishonch hosil qiling )

Start / Computer / C: / Users / Sizning ismingiz yoki kompyuteringiz nomi / Appdata / Rouming / Microsoft / FSX ni tanlang

FSX jildini ochganingizdan so'ng uni toping fsx.cfg faylni oching va uni oching notepad. Bu shunday bo'lishi kerak:

[SOUND]
AmbientUIMusicVolume = -6.000000
SOUND_FADER1 = 0.490000
SOUND_FADER2 = 0.260000
SOUND_FADER3 = 0.260000
SOUND_FADER4 = 0.970000
AmbientUIMusic = FSX01
SOUND = 1
SOUND_QUALITY = 2
SOUND_LOD = 0
UISound = 1
AmbientUI = 0
PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}
VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}
[Displey]
ChangeTime = 4.000000
TransitionTime = 4.000000
ActiveWindowTitleTextColor = 255,255,255
ActiveWindowTitleBackGroundColor = 0,28,140,64
NonActiveWindowTitleTextColor = 255,255,255
NonActiveWindowTitleBackGroundColor = 24,33,87,64
InfoUpperRightTextColor = 255,0,0
InfoUpperRightBackGroundColor = 0,0,0,0
InfoLowerLeftTextColor = 255,255,255
InfoLowerLeftBackGroundColor = 255,0,0,128
InfoLowerRightTextColor = 255,255,255
InfoLowerRightBackGroundColor = 255,0,0,128
InfoBrakesEnable = To'g'ri
InfoParkingBrakesEnable = To'g'ri
InfoPauseEnable = To'g'ri
InfoSlewEnable = To'g'ri
InfoStallEnable = To'g'ri
InfoOverspeedEnable = To'g'ri
BLOOM_EFFECTS = 0
SKINNED_ANIMATIONS = 1
TEXTURE_BANDWIDTH_MULT = 40
UPPER_FRAMERATE_LIMIT = 30
WideViewAspect = To'g'ri
ForceFullScreenVsync = 1
[Bosh sahifa]
User Objects = Parvoz, vertolyot
SimObjectPaths.0 = SimObjects \ Airplanes
SimObjectPaths.1 = SimObjects \ Rotorcraft
SimObjectPaths.2 = SimObjects \ GroundVehicles
SimObjectPaths.3 = SimObjects \ Boats
SimObjectPaths.4 = SimObjects \ Animals
SimObjectPaths.5 = SimObjects \ Misc
Maksimalizatsiya = 1
Manzil = 421,0,1740,1036, \\. \ DISPLAY1
HideMenuNormal = 1
HideMenuFullscreen = 1
ProcSpeed ​​= 6328
PerfBucket = 7
FIBER_FRAME_TIME_FRACTION = 0.33
[PANELLAR]
IMAGE_QUALITY = 1
DEFAULT_VIEW = 0
QUICKTIPS = 1
PANEL_OPACITY = 100
PANEL_MASKING = 1
PANEL_STRETCHING = 1
UNITS_OF_MEASURE = 0

[Havo]
WindshieldPrecipitationEffects = 1
MinGustTime = 10
MaxGustTime = 500
MinGustRampSpeed ​​= 1
MaxGustRampSpeed ​​= 200
MinVarTime = 5
MaxVarTime = 50
MinVarRampSpeed ​​= 10
MaxVarRampSpeed ​​= 75
TurbulenceScale = 1.000000
WeatherServerAddress = fs2k.zone.com
WeatherServerPort = 80
WeatherGraphDataInDialog = 0
AdjustForMagVarInDialog = 1
DynamicWeather = 2
DownloadWindsAloft = 0
DisableTurbulence = 0
CLOUD_DRAW_DISTANCE = 6
DETAILED_CLOUDS = 1
CLOUD_COVERAGE_DENSITY = 8
THERMAL_VISUALS = 0
[DISPLAY.Device.AMD Radeon R9 200 Series.0]
Tartibni = 1920x1080x32
Anizotropik = 1
[CONTROLS]
Controls_Default = Standart
Controls_Current = standart
KBDAIL = 64
KBDELEV = 64
KBDRUD = 64
[TextInfo.1]
Latitude = 1,1
Uzunlik = 1,2
Balandlik = 1,3
Sarlavha = 1,4
AirSpeed ​​= 1,5
WindDirectionAndSpeed ​​= 1,6
[TextInfo.2]
FrameRate = 1,1
LockedFrameRate = 1,2
GForce = 1,3
FuelPercentage = 1,4
[TextInfo.3]
Latitude = 1,1
Uzunlik = 1,2
Balandlik = 1,3
Sarlavha = 1,4
AirSpeed ​​= 1,5
WindDirectionAndSpeed ​​= 1,6
FrameRate = 2,1
LockedFrameRate = 2,2
GForce = 2,3
FuelPercentage = 2,4
[SlewTextInfo.1]
Latitude = 1,1
Uzunlik = 1,2
Balandlik = 1,3
Sarlavha = 1,4
AirSpeed ​​= 1,5
[SlewTextInfo.2]
FrameRate = 1,1
LockedFrameRate = 1,2
[SlewTextInfo.3]
Latitude = 1,1
Uzunlik = 1,2
Balandlik = 1,3
Sarlavha = 1,4
AirSpeed ​​= 1,5
FrameRate = 2,1
LockedFrameRate = 2,2
[DynamicHeadMovement]
LonAccelOnHeadLon = -0.020000
LonAccelOnHeadPitch = -0.010000
RollAccelOnHeadLat = 0.010000
YawAccelOnHeadLat = -0.100000
RollAccelOnHeadRoll = 0.100000
MaxHeadAngle = 5.000000
MaxHeadOffset = 0.300000
HeadMoveTimeConstant = 1.000000
[VirtualCopilot]
VirtualCopilotActive = 1
[Grafika]
SHADER_CACHE_PRIMED = 1693500672
TEXTURE_MAX_LOAD = 4096
NUM_LIGHTS = 8
AIRCRAFT_SHADOWS = 0
AIRCRAFT_REFLECTIONS = 1
COCKPIT_HIGH_LOD = 1
LANDING_LIGHTS = 1
AC_SELF_SHADOW = 0
EFFECTS_QUALITY = 1
GROUND_SHADOWS = 0
TEXTURE_QUALITY = 3
IMAGE_QUALITY = 0
See_Self = 1
Text_Scroll = 1
SHADER_CACHE_PRIMED_10 = 1693500672
D3D10 = 0
HIGHMEMFIX = 1
[BUFFERPOOLS]
Poolsize = 0
[USERINTERFACE]
PageID = 1
OpenATCOnCreate = 0
SHOW_MISSION_CAPTIONS = 0
PAUSE_ON_LOST_FOCUS = 0
PROMPT_ON_EXIT = 1
Vaziyat = C: \ Users \ Darrin \ Hujjatlar \ Flight Simulator X Files \ 737
Map_Orientation = 2
ShowAllACPaintSchemes = 1
SelectAircraftManufacturer = Hammasi
SelectAircraftPublisher = Hammasi
SelectAircraftType = Hammasi
DisplayFuelAsWeight = 0
[ATC]
ShowATCText = 1
COMM_MSG_NONE_COLOR = FFFFFFFF
COMM_MSG_ATC_USER_COLOR = FFB6FFB6
COMM_MSG_USER_ATC_COLOR = FFFFD21B
COMM_MSG_ATC_AI_COLOR = FF00FF00
COMM_MSG_AI_ATC_COLOR = FFFF7840
AutoOpenAirTrafficWindow = 1
UsePilotVoice = 1
PilotVoice = 262144
[PointOfInterestSystem]
CycleSetting = 0
[SCENERY]
LENSFLARE = ​​0
DAWN_DUSK_SMOOTHING = 1
IMAGE_COMPLEXITY = 5
[TrafficManager]
AirlineDensity = 25
GAD = = 0
FreewayDensity = 33
ShipsAndFerriesDensity = 0
LeisureBoatsDensity = 0
IFROnly = 0
AIRPORT_SCENERY_DENSITY = 0
[TERRAIN]
LOD_RADIUS = 6.500000
MESH_COMPLEXITY = 30
MESH_RESOLUTION = 22
TEXTURE_RESOLUTION = 25
AUTOGEN_DENSITY = 0
DETAIL_TEXTURE = 0
WATER_EFFECTS = 4
[Aniqlash]
ShowLabels = 1
ShowUserLabel = 0
ShowLabelManufacturer = 1
ShowLabelModel = 1
ShowLabelTailNumber = 0
ShowLabelDistance = 1
ShowLabelAltitude = 1
ShowLabelAirline = 0
ShowLabelAirlineAndFlightNumber = 0
ShowLabelFlightPlan = 0
ShowLabelContainerId = 0
ShowLabelAirspeed = 0
ShowLabelHeading = 0
LabelDelay = 1000
LabelColor = FFFF0000
[XALQARO]
ASLAT = 2
ASLON = 1
MEASURE = 0
[REALISM]
PFactor = 0.000000
Turk = 0.000000
GyroEffect = 0.000000
CrashTolerance = 1.000000
Umumiy = 0.000000
UnlimitedFuel = yolg'on
TrueAirSpeed ​​= To'g'ri
AutoCoord = To'g'ri
RealMixture = yolg'on
StressDamage = rost
GEffect = To'g'ri
ManualLights = noto'g'ri
GyroDrift = yolg'on
CrashWithDyn = yolg'on
CrashDetection = To'g'ri
AutoTrim = yolg'on
AllowEngineDamage = yolg'on
[SIM]
SYSCLOCK = 1
[ISH BOSHLASH]
DEMO = 0
SHOW_OPENING_SCREEN = 1
STARTUP_DEMO =
LoadWindow = 1
[JobScheduler]
AffinityMask = 14
[FABRIKLAR]
COUNTRY =
STATE = Idaho
CITY = Egiz shamollar
GTL_BUTTON = 1365
[Misc]
Com_Rate = 7
[AccelerationPack]
ControlsFirstRun = 0
HomePageFirstRun = 0
[Ishonchli]
D: \ FSX \ GAUGES \ Cessna.DLL.ortccozanotwarobnaqerloiorbuznahzlzzwcnl = 2
D: \ FSX \ GAUGES \ Cessna172.DLL.naewwuikittlereqluuonlneoouooozhwobobcrz = 2
D: \ FSX \ GAUGES \ Cessna182s.DLL.okttluckozcebonulharaezuuzqelekriuqoktqn = 2
D: \ FSX \ GAUGES \ CessnaWAlpha.DLL.uwzrzqknbnziuoroqrwcawqqzzutqaqbwtacbnut = 2
D: \ FSX \ GAUGES \ Bendix_King_Radio.DLL.ohiihwotoaienqbbhrtriacwlbweahnakwbzoqeq = 2
D: \ FSX \ GAUGES \ Bell_206B.DLL.lwnkkonlzbbbubelirbaqntzrquotquahlqawetc = 2
D: \ FSX \ GAUGES \ KingAir.DLL.znhiwiiqzcrhnahwawoeiwueloarklwubhtkhto = 2
D: \ FSX \ GAUGES \ FDSFX_01_gate.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_02_airport.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_03_muzak1.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_04_muzak2.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_05_muzak3.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_06_turbulence on.GAU.bcinqoaarbwutthknnhtqauewekaekubiibzcncu = 2
D: \ FSX \ GAUGES \ FDSFX_07_turbulence off.GAU.bcinqoaarbwutthknnhtqauewekaekubiibzcncu = 2
D: \ FSX \ GAUGES \ FDSFX_08_gate departure.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_09_pushback.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_10_safety message.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_11_safety video.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_12_takeoff.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_13_climb.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_14_cruise.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_15_meal xizmati.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_16_movie.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_17_begin descent.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_18_on yondashuv.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_19_on final.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_20_taxi to gate.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ FDSFX_21_gate kelib chiqish.GAU.lchaaiubzzoorikqtqizriolcetkrqbwtqqcniba = 2
D: \ FSX \ GAUGES \ RKG_speed.GAU.orrqnqbllqeioklarhwiooreqhihuwkzohbcnown = 2
D: \ FSX \ GAUGES \ RKG_Fuelstat.GAU.btqcbehkrbuztkazkrazcahuiarnakkairnnwkci = 2
D: \ FSX \ GAUGES \ 737-400.DLL.rtrtoezzwweweowewheiheeeukzblbeckzrlzuqw = 2
D: \ FSX \ GAUGES \ Mooney_Bravo.DLL.kbzroatzbklthieauthlzqzchutqhiiczebcwbuc = 2
D: \ FSX \ GAUGES \ GPWS_Sound.GAU.aqrreuwiutqzttebzkrqncewurhnactlnwktwrbi = 2
D: \ FSX \ GAUGES \ squeaking brakes_Sound.GAU.aqrreuwiutqzttebzkrqncewurhnactlnwktwrbi = 2
D: \ FSX \ GAUGES \ DSD_FSX_XML_Sound.GAU.bzlabaleluiiqequhotbbtuwbznoabaqhizrukuc = 2
[RWW_WEATHER_MAP]
SHOW_AIRPORTS = 0
SHOW_VORS = 0
SHOW_NDBS = 0
SHOW_APPROACHES = 0
SHOW_INTERSECTIONS = 0
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 0
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
[WeatherMap]
SHOW_AIRPORTS = 0
SHOW_VORS = 0
SHOW_NDBS = 0
SHOW_APPROACHES = 0
SHOW_INTERSECTIONS = 0
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 0
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
[MAPVIEW_MAP]
SHOW_AIRPORTS = 1
SHOW_VORS = 1
SHOW_NDBS = 1
SHOW_APPROACHES = 1
SHOW_INTERSECTIONS = 0
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 1
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
show_flight_history = 1
[FlightPlanMap]
LineWidth = 2
SHOW_AIRPORTS = 1
SHOW_VORS = 1
SHOW_NDBS = 1
SHOW_APPROACHES = 1
SHOW_INTERSECTIONS = 1
SHOW_VICTOR = 0
SHOW_JET = 0
SHOW_AIRSPACE = 1
SHOW_FLIGHTPLAN = 1
SHOW_WEATHERSTATIONS = 1
SHOW_WEATHERSYSTEMS = 1
SHOW_DATATAGS = 1
SHOW_TERRAIN = 1
show_waypoints = 1
show_airways = 1
show_markers = 1
show_volume_boundaries = 1
show_ac_twr = 1
[MULTIPLAYER]
condAccoutPassword = 0
VoiceVolume = 1.940000

Ko'rsatkichlar bo'limida boshlaymiz. Agar siz LCD monitör yoki har qanday keng ekran foydalanayotgan bo'lsangiz, biz [Displey] bo'limida joylashgan quyidagi o'zgartirishni o'zgartirishni xohlaymiz.

WideViewAspect = yolg'on


FALSE-ni to'g'ri deb o'zgartiring

Eng quyi qismida [Grafika] bo'limiga quyidagilarni qo'shing:

HIGHMEMFIX = 1

HIGHMEMFIX = 1 FSX-ga VAS (Virtual manzil bo'shlig'i) ustida tp 4 gigasini ishlatishga imkon beruvchi eng muhim vosita. Agar siz qo'shimcha sahna va samolyotlardan foydalanmoqdasiz yoki
avtojen va boshqa o'ramlar o'ng tomonga qattiq. Sizning konfiguratsiya faylingizdagi ushbu qo'shilgan qator OOM ning ( xotira xatolaridan tashqari ) Qanday FSXda keng tarqalgan. Buxoro
Edition'da bu o'zgarish siz uchun sukut bo'yicha o'z ichiga oladi.

Men sizni yuklab olishingizni tavsiya etaman Process Explorer at www.sysinternals.com . Ushbu vosita parvoz paytida VAS foydalanishni kuzatish va tushunishingizga yordam beradi
shuning uchun FSX tizim resurslarini qanday boshqarayotganini ko'rishingiz mumkin. Bu oddiygina ro'yxatda keltirilgan VS ( virtual maydon ) Shuningdek, CPU va RAMdan foydalanishni ham ko'rishingiz mumkin.
Ushbu jarayonni tushunish sizning oxirgi yondashuvingizdagi 10 soatlik parvozdan keyin sodir bo'lgan xavfli OOMsiz uzoq masofadan parvozlar uchun FSX ni o'rnatishga yordam beradi.
Biz hammamiz parvoz simulyatorining 64 bit versiyasini ko'rishni istaymiz, ammo shunga qadar VAS ning 4 gigantlari eng yaxshisi edi.

Bundan tashqari, ostida b] GRAFIKLAR [/ b bo'lim quyidagi satrda bo'ladi:

TEXTURE_MAX_LOAD = 1024
2048 yoki 4096-ga o'zgartiring

Odatiy ravishda FSX 1024-ga High Definition bo'lmagan standart sifatida o'rnatiladi. Sizning ekraningizda bu kabi HD-grafiklarni yoqtirolmaysiz. Sizning ba'zi samolyotlaringiz
Agar ushbu yo'nalish 4096-ga o'rnatilmagan bo'lsa, download (payware) bu imkoniyatni ko'rsatmaydi. Buxoriy versiyasi yana bir bor 4096-da oldindan o'rnatilgan. Siz .. qila olasiz; siz ... mumkin
2048-ni ham tomosha qiling. Bu sizga kvadrat / sekundda freymlarga bog'liq bo'ladi Eslatma: FSX-da sozlamalaringizni (Slider) o'zgartirsangiz, ushbu qatorni qayta tiklashingiz kerak bo'ladi
1024 sukutiga qaytadi.


Yuqoridagi qoidalar umumiy qoidadir. Yuqorida keltirilgan o'zgarishlarni bajarganingizdan so'ng FSXni ishga tushirishingiz kerak va odatdagidek siz uchib ketgan maydon ustidan qisqa parvoz qilasiz. Bilaman, a
o'zgartirish.

2 bo'lim: Umumiy ko'rinishdagi loyqalik sahnalari.

Quyidagi o'zgarishlarning har birini keyin FSX-ni ishga tushirishni maslahat beraman, shuning uchun agar siz fps bilan muammolar mavjud bo'lsa, dasturni yopishingiz va satrni asl holatiga qaytarishingiz mumkin. Bu haqiqatan ham
FSX ishlayotgan tizimga bog'liq. Firewire bilan ishlaydigan 8 yuqori def grafik kartochkalariga ega bo'lgan 2 yadroli protsessor va 16 yuqori ishlashli RAM gigantlari bor.

Quyidagi holatda www.simforums.com/forums/new-twea...25507.html

#1 - elyaf chiziq fraktsiyasini cherting
Ushbu bulaniqlarning sababini kamaytirish uchun, Microsoft FSXda Flight Simulator X schedulerining fon vazifalarini ustun qo'yishini qayta ko'rib chiqdi. Endi juda ko'p CPU vaqti
dekoratsiya ma'lumotlarini yuklashga, shu bilan birga, yer maydoni tekisligiga nisbatan ancha past bo'lgan ramka stavkalari hisobiga. Menimcha, bu o'zgarish asosan ushbu sababni hal qilgan
sahna yuklagichi juda kam kvadrat stavkalari (10 kvadrat / sekunddan kam) yoki juda tez havo tezligida (tezroq 600 knottsdan) ortda qolishi mumkin. Bu yerda
CPU vaqtlari FS ning dekoratsiya va to'qimalarni yuklashga qanchalik muhimligini sozlashning bir necha yo'li. Eng oson yo'li - maqsad kvadrat kursi slayderini o'zingizning qiymatingizga o'rnatish
mashina doimiy ravishda erishish mumkin. Slayderni pastki qismga o'tkazsangiz, ma'lumotlarni uzatish uchun renderlashdan qancha CPU vaqti yo'naltiriladi. Siz qila oladigan yana bir narsa - bu o'zgartirish
FSX.CFG da o'zgaruvchilardan keyin:

FIBER_FRAME_TIME_FRACTION asosiy ipda tolali ishlarni bajaradigan freymga maksimal vaqtni belgilaydi. Fibergiyani ishlatish uchun qancha vaqt kerakligini o'lchash uchun FIBER_FRAME_TIME_FRACTION tomonidan simulyatsiya qilish va ko'rsatish vaqtini qanchalik uzunligini o'lchaymiz. Misol uchun, 10 millisekundni simulyatsiya qilish va ko'rsatish uchun zarur bo'lsa va FIBER_FRAME_TIME_FRACTION qiymati 0.33 qiymatiga o'rnatilgan bo'lsa, biz asosiy iplardagi tolalarni 10 * 0.33 = 3.3 millisekundgacha ishlashiga ruxsat beramiz. 1.0 va 2.0 fraksiyon qiymatlari uchun tolalarga berilgan vaqt o'z navbatida 10 millisoniyadan va 20 millisekunddan iborat bo'ladi.

FIBER_FRAME_TIME_FRACTION = n
[N = 0.01 - 0.99] Quad core yoki yaxshiroq tizimlar uchun 0.70ni sinab ko'ring

Ko'p yadroli mashinalar uchun yuqorida aytib o'tilganidek emas, shuning uchun standart 0.33 hisoblanadi. Men baribir uni sinab ko'rdim va chindan ham o'zimga yordam berdi. Har bir tizim apparat va dasturiy birikmalar bilan farq qiladi. Shuning uchun siz o'zingizning shaxsiy tizimingizda eng yaxshi ishlaydigan sozlamalar bilan tanishasiz. Juda ko'p omillar qo'llaniladi. Kechirasiz, men bitta kitobning barcha echimiga mos kelishini aytishim mumkin, ammo yo'q. Tizimda siz FPS (soniyada kvadrat) bilan muammolar yuzaga kelsa, men sizning dasturingizni doimiy ravishda ishlayotgan va o'sha erda ushlab turadigan joyga o'rnatib qo'ygan holda bu muammoni hal qilishingizni maslahat qilaman. Mashinangizni qattiq sahnani tekshiring va 20 fpsni saqlab qoling. Vaqti-vaqti bilan fps limiterini cheksiz sozlashingiz va FSX-ni tezlik bilan ishlatishingiz mumkin, keyin uni 30fps ga qaytarishingiz mumkin (Yarim tezligi yoki sizning yangilanish tezligingiz monitoringi uchun) Agar siz qattiq qaynatish haqida o'ylayotgan bo'lsangiz, u holda kompyuterni faqat parvoz simulyatori uchun ajratish borish yo'lini. O'zingizning tizimingizni qurish orqali siz $ $ $$$ miqdorini saqlaysiz.


In b] TERRAIN [/ b bo'lim quyidagilar:

LOD_RADIUS = 4.500000
6.500000-ga 7.500000-ga o'zgartiring

Yuqoridagi xil sozlamalar FSX masofani aniqlaydi (aniqlik) va TIME_FRAME_TIME_FRACTION bilan ishlaydi.
Ushbu yo'nalishni o'zgartirish aviakompaniyani markazdan uzoqlashtiradi. (VAS foydalanishni bir oz ham oshiradi)

[Terri] bo'limida


DETAIL_TEXTURE = 0
Buning DETAIL_TEXTURE = 1 ekanligiga ishonch hosil qiling

Bu foto dekoratsiya foydalanuvchilari uchun darhol foyda keltiradi. Siz yer darajasida o'tlardagi juda yaxshi to'qimalarni va havoda umumiy ko'z kokteylini yaxshilashni ko'rasiz.



Bo'lim 3: FSXdan yukni olib tashlashga yordam bering. Grafikalaringizni HD grafik kartangizga CPU-ning ba'zi ishlarini bajarish orqali yordam berasiz.
Quyida ba'zi foydali videolar mavjud:



Keyingi video "Flight Sim Addict" dan olingan va ko'pgina tuzatishlarni ham biladi. O'ylaymanki u REX guruhining a'zosi.



Megaskeni va ko'k osmonni va undan ko'p narsalarni ishlataman. Shuning uchun menda FSXga bag'ishlangan 2 TB HD bor. Avtojen haqida xavotirlanishga hojat bo'lmasa-da, keskinlik haqida gap ketganda, tasviriy sahna ko'rinishi past darajadagi parvozda qiyin bo'lishi mumkin. Yuqorida keltirilgan tweaksdan 500 fut tezlikda aniqlikni oshirdim, shuning uchun mening samolyot va samolyotlarni yanada aniqroq qilishimga imkon berdi.
Avtojenga ega bo'lmagan foto effektlar uchun asosiy afzallik VAS-dan foydalanish 10 fps bilan birga yanada yaxshiroq boshqariladi va u sizning uchish joyingiz haqida aniqroq tasavvurga ega emas. Har doim ko'proq va ko'proq ehtiyojga ega simmers bo'ladi, lekin haqiqiy 64 bit platformasi chiqarilguniga qadar dastur qulashi oldini olish uchun doimo muvozanatlashtiruvchi harakat bo'ladi. Aqlli boshqaruv sizning kompyuteringizni yaxshi tushunish bilan bir qatorda, FSXni qiziqarli va barqaror platforma qilishda uzoq yo'llarga aylanadi.

Umid qilamanki, bu sizga ishlashda yordam beradi va FSX-ni zamonaviy dasturlardan ham ko'proq qiladi.

Iltimos Kirish or Hisob ochish suhbatni ishtirok etish uchun.

  • Ruxsat berilmagan: Yangi mavzuni yaratish.
  • Ruxsat berilmagan: javob uchun.
  • Ruxsat berilmagan: Qo'shimcha ehtiyot qismlar qo'shing.
  • Ruxsat berilmagan: Xabarni tahrirlash uchun.
Moderatorlar: Gh0stRider203
Time-sahifa yaratish uchun: 0.133 soniya
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