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Death Valley Photoreal for FSX and P3D


Photoreal scenery of the Death Valley California USA for FSX SP2 and P3D (Prepar3D) created at a resolution of 2m/pixel (some interesting areas has been made at 1m/pixel, like Trona), with autogen and enhanced nightlights. Only summer season. There are very nice lakes with animated water.

You will see that this area presents so many interesting things to see, it’s not only the desert... there are fantastic farms and rural environments, very cute cities, industrial areas and the scenery changes a lot during the day.... you will see fantastic colour nuances depending on the time you fly. It’s also beautiful in the night, a new method has been experimented to realize the nightlights, very realistic.

Additional information can be found in your "Start menu -> Add-ons Rikoooo -> Death Valley Photoreal FSX & P3D"

The installation is 100% automated by Rikoooo, the configurator will handle for you the registration and activation of the scenery in Flight Simulator. When uninstalling, the installer will restore your configuration of origin.

Caution very  large file 1,07 GO, it is strongly recommended to use a download accelerator software to pause and resume at the point of arrest to have no surprises (eg FlashGet).

Important, how to use the scenery ? You can take your flight for exemple from the airport of Furnace Creek (type Furnace Creek or L06) or even from more places like in this list :

Nearest airports :
Furnace Creek (L06) California
Stove Pipe Wells (L09) California
Lone Pine (O26) California
Beatty (KBTY) Nevada
Independence (207) California
Trona (L72) California
Inyokern (KIYK) California
China Lake (KNID) California

Below, are the areas of photo-realistic textures considered by the scenery. Beyond that, the default textures in FSX/P3D will show again.

Here are some screenshots :

  • Rating
    (31 votes)
  • Size 1.07 GB

  • Downloads 49 251

  • License Freeware external

  • Auto-install Installer Scenery v11

  • Death Valley Photoreal is compatible with Prepar3D v1 and FSX-Steam as well as FSX-SP2

  • Author : Antonio C, Maurizio G (Ozx) mesh by Holger Sandmann

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